Geometry Dash: Bloodbath

    By SAWYER

    Geometry Dash: Bloodbath cover image

    20 Mar, 2024

    a stylized image of a cube with a diamond on top of it, surrounded by cubes and a ring, cubo-futurism, concept art, Anton Fadeev, rossdraws global illumination

    In the world of Geometry Dash, a yellow cube with blue square eyes, known as Cubey, prepared for its daunting quest. The level was called Bloodbath, a name rightly earned for its deadly obstacles.

    a cartoon character is flying through the air with blocks in his hands and a cube in his hand, with a blue background, rayonism, poster art, Ai-Mitsu, 2 d game art

    Cubey had to fly through tight menacing gaps, using his plane form. Each gap was a gateway to danger, lined with sharp spikes and moving blocks.

    a yellow cube with blue eyes is in a room with boxes and lights on the floor and a bright light coming from the top, rayonism, concept art, Ai-Mitsu, rossdraws global illumination

    Cubey transformed into a UFO, bobbing up and down to avoid the spikes on the ceiling and floor. He was not just a cube, but a master of transformations.

    a yellow cube with speakers in a blue and yellow tunnel of cubes with blue and yellow walls and floor, rayonism, a 3D render, Cyril Rolando, rossdraws global illumination

    As Cubey dived into a narrow corridor, he turned into a wave. Sliding through the tight space was like threading a needle, but he managed it effortlessly.

    a yellow cube floating over a city filled with blocks and cubes with eyes and eyes on it's face, cubo-futurism, a cubist painting, Chris LaBrooy, rossdraws global illumination

    Cubey encountered a series of bouncing platforms. Turning into a ball, he bounced rhythmically, each jump calculated with precision to avoid the spikes above.

    a yellow cube with a blue eye surrounded by cubes and boxes in a maze of cubes with a blue eye, cubo-futurism, a cubist painting, Anton Fadeev, 2 d game art

    Cubey faced a dizzying array of moving blocks. He transformed into a spider, swiftly navigating through the maze-like structure with pinpoint accuracy.

    a yellow robot with big eyes running through a rocky terrain area with a city in the background and a blue sky, sots art, concept art, Beeple, 2 d game art

    The next obstacle was a treacherous drop. Cubey turned into a robot and used his enhanced jump to leap over large pits filled with spikes.

    a yellow robot surrounded by gold cubes and circles of blue and yellow shapes and dots of blue and white, cubo-futurism, poster art, Cedric Seaut (Keos Masons), rossdraws global illumination

    Cubey faced several rings that propelled him forward. As a cube, he timed his jumps perfectly, avoiding the spikes that threatened to end his journey.

    a yellow cube with eyes and a smile on it's face in a dark room with blue lights, cubism, a cubist painting, Anton Fadeev, 2 d game art

    The level became darker, filled with ghostly specters. Cubey, in his ship form, navigated the eerie atmosphere, his eyes shining brightly in the darkness.

    a yellow cube with eyes and a smile on its face surrounded by cubes and cubes in the air, sots art, pixel art, Chris LaBrooy, 2 d game art

    Cubey faced a series of moving platforms once again. As a ball, he bounced, his movements synchronized with the rhythm of the level.

    a yellow robot standing on top of a yellow box with blue eyes and a blue nose and a blue eye, cubo-futurism, pixel art, Anton Fadeev, rossdraws global illumination

    In his UFO form, Cubey bobbed up and down, narrowly avoiding the spikes. His journey through the level was a ballet of precision and timing.

    a yellow spider with blue eyes in a maze of cubes with a blue light coming from it's center, sots art, a 3D render, Cedric Seaut (Keos Masons), 2 d game art

    The level threw another wave of obstacles at Cubey. He turned into a spider, his movements swift and precise as he navigated through the complex maze.

    a robot with a camera in front of a background of cubes and a star burst of light in the center, cubo-futurism, computer graphics, Beeple, 2 d game art

    Cubey faced a series of blocks that rose and fell rhythmically. As a robot, he timed his jumps perfectly, each leap bringing him closer to the end.

    a cartoon character is flying through the air with a cube in his hand and a lot of cubes around him, cubo-futurism, concept art, Anton Fadeev, rossdraws global illumination

    Cubey encountered a series of rings once again. As a cube, he jumped through them, his movements synchronized with the rhythm of the level.

    a yellow cube with a face on it in a city with buildings and fireworks in the background and a bright light, cubo-futurism, cyberpunk art, Anton Fadeev, rossdraws global illumination

    The final obstacle was the most challenging. Cubey had to jump over three spikes in succession. His heart pounded as he prepared for the final leap.

    a robot with a big head and a big body in a city setting with a bright yellow and blue background, rayonism, concept art, Ai-Mitsu, official art

    Cubey took a deep breath, his eyes focused on the spikes. He jumped, his form soaring over the first spike, then the second.

    a cartoon character is flying through the air with a cube in his hand and a blue background with gold cubes, cubo-futurism, poster art, Cyril Rolando, rossdraws global illumination

    As he descended, he saw the last spike. It was now or never. With a final burst of energy, Cubey jumped, his form sailing over the last spike.

    a yellow cube with a blue eye surrounded by cubes and stars in the background, with a blue eye in the center, generative art, computer graphics, Anton Fadeev, rossdraws global illumination

    Cubey landed safely on the other side. He had done it. He had conquered Bloodbath. The level was complete, and he was victorious.

    a yellow cube with eyes and a speaker in it's mouth in a colorful room with blue and red tiles, pop surrealism, a 3D render, Anton Fadeev, rossdraws global illumination

    Cubey let out a sigh of relief. His journey was over. He looked back at the level he had conquered, a sense of accomplishment filling him.

    a yellow cube with blue eyes flying through the air over a field and mountains with a sky background and a trail, cubo-futurism, a cubist painting, Chris LaBrooy, rossdraws global illumination

    Cubey had faced the Bloodbath and emerged victorious. His journey had been perilous, but he had proven that no obstacle was too great for him.

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