Trapped in the Web of Desperation

    By Storybird

    Trapped in the Web of Desperation cover image

    26 Sep, 2023

    Amamiya Mimori was new to the world of VR card dueling and was nervous to enter her first match. Her slender fingers trembled slightly as she slipped the thin bracelet on, initiating the virtual reality simulation.

    In the virtual arena, Mimori drew her first card. She blinked in surprise as she realized that it was not a card from her deck. It was a trap card, a spider web that would bind and constrict her avatar.

    Her opponent was a seasoned dueler, known for his cruel tactics. He smirked when he saw Mimori's card, his eyes twinkling with malicious glee. He knew that Mimori was new and had planned to exploit her weaknesses.

    With a swift move, he activated his water attack card. Mimori watched, wide-eyed, as her avatar was drenched, her thin blouse clinging to her virtual body. She could feel the cold sensation in the real world, a testament to the VR's realism.

    The Opponent then activated his constriction card. Mimori's avatar was bound and constricted by a web of ropes. Mimori gasped as she felt her real body tighten as if she was the one being constricted.

    "This is not a game. It's a trap!" she realized, her heart pounding. The opponent's nefarious tactics were clear. He aimed to inflict severe damage on her and her clothing.

    Next, the opponent revealed his electric saber card. A wave of panic washed over Mimori as she watched the virtual saber slash towards her. Her clothing was torn, and the shock of the attack made her scream.

    Desperate, Mimori tried to disconnect from the VR system, but it was too late. The system had been modified to remove the limiter, exposing her weaknesses and reducing the durability of her outfit.

    The opponent's electric ropes continuously sent jolts of electricity through her virtual body, causing her real body to convulse. Each shock resulted in more damage to her clothing and intense pain.

    Mimori's stamina gauge dropped rapidly, swinging heavily into the negative. Despite this, the VR system did not release her. She was trapped in this terrifying virtual reality, her body soaked and her clothes in tatters.

    Her energy was draining fast, and she was severely injured. But Mimori was not ready to give up. She mustered up her remaining strength and tried to come up with a plan to escape from this sinister VR card duel.

    She realized that she could use the system against her opponent. She began to strategize, thinking of ways to exploit the virtual reality system to her advantage.

    Mimori decided to play the spider web card. It was a risky move, but she had no choice. Her only hope was to trap her opponent in his own game.

    She activated the card, and a web of ropes sprang forth, aiming for her opponent. He was taken aback, not expecting Mimori to turn the tables.

    Mimori's strategy worked. The ropes bound her opponent, constricting him in the same way he had done to her. He struggled to break free, but the web was too strong.

    With her opponent trapped, Mimori could finally breathe. She was still in pain, her body aching and her clothes torn, but she had managed to turn the game in her favor.

    She took a deep breath, gathered her strength, and played her final card. It was a healing card, one that would restore her avatar's health and stamina.

    The card's effect was immediate. Mimori felt a soothing sensation wash over her, easing her pain. Her stamina gauge began to rise, and her avatar started to heal.

    The healing card also mended her clothes, much to her relief. She was still wet and cold, but at least she was no longer in tatters.

    Her opponent struggled in the web, his avatar unable to break free. He had underestimated Mimori, thinking that she was weak and inexperienced.

    Mimori seized the opportunity and landed the final blow. She defeated her opponent, winning the game. The VR system finally released her, and she was back in the real world.

    She was exhausted and in pain, but she felt a sense of victory. She had overcome the entangling spider web and escaped the terror of the electric shock.

    Mimori knew that she had a lot to learn about VR card dueling. She would never forget this terrifying experience. But she also knew that she had the strength to face any challenge.

    She vowed to become stronger, to be prepared for any traps or tricks. She would not let anyone take advantage of her again. She was ready to face the world of VR card dueling, no matter how harsh it might be.

    And so, Amamiya Mimori, the timid high school girl, took her first step in the world of VR card dueling. With her newfound strength and determination, she was ready for whatever challenges lay ahead.

    Trapped in the Web of Desperation