
Nightmare of Bonnie
By Storybird

11 Oct, 2023

Scott Cawthon was a game developer, known for creating the popular horror game franchise, Five Nights at Freddy's. He was a quiet man, often lost in his own thoughts, particularly about his creation.

His most terrifying creation, Bonnie, was inspired by a recurring nightmare he had. In this nightmare, he would be chased by Bonnie through his own house, a terrifying ordeal that left him breathless.

The nightmare would always start the same way. Scott would be sitting at his computer, working on his game, when he would hear a distant, eerie sound.

The sound was a low, mechanical hum, almost like the sound of an animatronic. It would grow louder and louder until it was all he could hear, sending chills down his spine.

He would then get up from his desk and go to lock the front door, only to find it already locked. The realization that Bonnie was already inside his house was a chilling one.

Scott would then spend the rest of the dream hiding, feeling Bonnie's presence around every corner. The fear was palpable, a stark contrast to his usual calm demeanor.

Every creak of the floorboards, every whisper of the wind, would send his heart racing. The nightmare would always end with Bonnie finding him, and Scott waking up in a cold sweat.

He tried to shake off the nightmares, blaming them on the stress of game development. But no matter what he did, Bonnie would always find him in his dreams.

He even tried to make Bonnie less frightening in his games, hoping it would help. But nothing changed. The nightmares continued, and Bonnie remained the most terrifying of all his creations.

Despite his fear, he was determined to continue his work. His games were loved by many, and he took pride in creating experiences that thrilled and terrified players around the world.

During the development of his first game, he had created a mode he thought was impossible to beat - the 20/20/20 mode. It was an extreme challenge, even for the most experienced players.

But one day, a YouTuber named Bigbugz did the impossible. He managed to beat the 20/20/20 mode, proving Scott wrong and earning a place in the game's history.

Impressed by Bigbugz's skill, Scott decided to add a third star to the game as a reward for beating the 20/20/20 mode. It was a small token of recognition for the players who had mastered his game.

However, despite the thrill of the challenge, Scott's nightmares of Bonnie continued. They were so vivid and real, he sometimes wondered if they were just dreams.

One night, he woke from a particularly terrifying nightmare to find his front door locked, just like in his dreams. A wave of fear washed over him as he realized Bonnie might be in his house.

He tried to shake off the fear, telling himself it was just his imagination. But the echoes of his nightmare were too real, and he found himself checking every corner of his house.

Every shadow seemed to move, every noise was amplified. His heart pounded in his chest as he searched his house, expecting Bonnie to jump out at any moment.

Eventually, after a thorough search, he found nothing. The house was empty, and Bonnie was nowhere to be seen. He let out a sigh of relief, feeling foolish for letting his nightmares get to him.

Scott decided to take a break from game development for a while, hoping it would help him shake off the nightmares. He needed to clear his mind and regain his composure.

During his break, he spent time with his family and friends, trying to forget about Bonnie and his nightmares. He even started watching Bigbugz's videos, finding them entertaining and a good distraction.

Slowly, the nightmares started to fade. Scott was finally able to sleep peacefully, without the fear of Bonnie lurking in his dreams. He felt relieved and ready to return to work.

When he returned to game development, he decided to create a new game, one that was less terrifying. He wanted to create something fun and exciting, without the constant fear of being hunted.

But no matter what he did, he couldn't escape Bonnie. Even though he wasn't having nightmares anymore, Bonnie was still a part of him, a symbol of his fear and his success.

He realized that Bonnie was more than just a character in his games. Bonnie was a part of his life, a reminder of his struggles and triumphs. And so, he decided to embrace Bonnie, rather than fear him.

He decided to create a new game, a game where Bonnie was the main character. A game that would allow him to face his fears and come to terms with his past.

And so, Scott Cawthon went back to work, creating a new game with Bonnie at the center. He was determined to face his fears and create something amazing.

In the end, Scott's nightmares of Bonnie became a source of inspiration. His fear had turned into creativity, and his terrifying creation had become a symbol of his success.

He learned that sometimes, the things we fear the most can also be the things that inspire us the most. And that facing our fears can lead to incredible things.

Scott Cawthon's story is one of courage and perseverance. It's a reminder that even in the face of fear, we can find the strength to carry on and create something amazing.

And so, Scott continues to create games, inspired by his past and driven by his passion. His nightmares of Bonnie may have been terrifying, but they also led him to create one of the most beloved horror game franchises in the world.

His story is a testament to the power of creativity and the resilience of the human spirit. And it's a reminder that even our darkest fears can be turned into something incredible.

So, if you ever find yourself playing a Five Nights at Freddy's game and come across Bonnie, remember the story behind his creation. Remember the fear, the nightmares, and the courage it took to bring him to life.

And remember that sometimes, the things that scare us the most can also be the things that inspire us the most. Just like Scott Cawthon and his Nightmare of Bonnie.