The Gamer's Quest

    By Storybird

    The Gamer's Quest cover image

    05 Sep, 2023

    In a world parallel to ours, something extraordinary occurred one morning. The Nordic countries from the world of Hetalia awoke to find they had powers from their favourite video games. Their sleepy confusion was soon replaced with childish glee.

    Norway, with the power to control time from 'Braid'; Denmark, with the strength and agility of 'Crash Bandicoot'; Sweden, with the constructive abilities of 'Minecraft'; Finland, able to survive anything like 'Don't Starve'; and Iceland, befuddled with 'Pac-man' abilities, were ready for an adventure.

    However, their joy was short-lived when they noticed the sight of Iceland attempting to eat Mr. Puffin, his pet puffin, who could now talk thanks to their sudden power burst.

    "Iceland! Stop it right now!" Denmark commanded, rushing towards him. Iceland, distracted by the sudden command, ceased his action, looking at Denmark with a blank expression.

    "We need to tame these powers, not misuse them," muttered Norway, slowing down time to help Mr. Puffin escape Iceland's grasp.

    "It's just like the video games, we need to strategize," Sweden spoke up, already starting to brainstorm ways to help Mr. Puffin using his Minecraft ability.

    Finland, mimicking his Don't Starve abilities, quickly provided food and water to distract Iceland. "Here, try these instead," he offered, pushing the supplies towards Iceland.

    For a while, their tactics worked. They managed to keep Iceland fed and entertained, and Mr. Puffin remained safe and sound. But it was only a breather before another round.

    Another day, and Iceland was eyeing Mr. Puffin again. Their diverse powers weren't enough to keep Iceland at bay indefinitely; they needed something more strategic.

    Norway paused time once more, "We need a quest. Something to distract Iceland and make use of his Pac-Man powers." Denmark nodded in agreement.

    Sweden, leaving a trail of blocks behind him, suggested, "We can create a maze for him to follow, like in the game." Finland clapped excitedly at the idea.

    "But we also need to take care of Mr. Puffin. We can't keep just rescuing him constantly," said Denmark, scratching his head.

    Norway smirked, "That's where our other powers come in. Finland will make sure Mr. Puffin is well taken care of. I will freeze time whenever necessary."

    And so, they embarked on their mission to protect Mr. Puffin and keep Iceland busy. Sweden began construction, Denmark planned the maze route, Finland gathered resources, and Norway stood guard.

    They spent days planning and nights building. Iceland only knew of the maze— a fun game for him. He was clueless about the real motive behind their orchestrated work.

    Finland discovered a survival strategy for Mr. Puffin, constructing a small heat-resistant shelter. Meanwhile, Sweden crafted reinforced steel bars to protect the entrance.

    Denmark, with his agile mind, thought of every possible path that Iceland might take, making sure it was exciting, distracting, and time-consuming. Norway kept an eye on Iceland's progress.

    Eventually, the maze was ready, intricate and well-built. The rest fell into place easily. They were ready to put their plan into motion, hoping for the best.

    "Alright, Iceland. Ready for the game?" Denmark asked, leading Iceland to the entrance of the maze. His eyes sparkled with excitement. The gamer's quest had officially begun.

    Iceland rushed in, his white hair shining against the darkness of the maze. He moved swiftly, completely engrossed in the game, oblivious to Mr. Puffin's safety.

    As Iceland made his way through the maze, Finland and Sweden guided Mr. Puffin to his new home. "You'll be safe here, Mr. Puffin," Finland assured, closing the door behind him.

    Denmark watched Iceland's progress closely, ensuring he stayed on track in the maze. Norway, meanwhile, prepared to freeze time, if needed, to further delay Iceland.

    Throughout the day, Iceland navigated the maze with unwavering enthusiasm. He grew more involved with each passing hour, chasing imagined ghosts through the labyrinth.

    Days turned into weeks, and the Nordics' plan seemed to be working. Mr. Puffin was safe, and Iceland was too engrossed in his game to notice anything else.

    They kept up their roles dutifully. Finland took care of Mr. Puffin, Sweden maintained the maze, Denmark kept Iceland entertained, and Norway controlled time.

    With every passing day, their hope grew stronger. Their gamble seemed to work. Iceland was distracted, and Mr. Puffin was safe. Their mission was successful.

    Amidst the chaos, they learnt an important lesson: with teamwork, even the most challenging problem can be conquered. Their unique powers, combined with their unity, were their strength.

    And so, they carried on, armed with video game powers in the world of Hetalia, safeguarding Mr. Puffin from Iceland. It was their unique way of living life, amidst mazes, powers, and puffins.

    Their journey was not just about powers, but also about friendship, unity, and love for their pet. They proved that they could turn any adversity into a fun-filled quest.

    Each day brought a new challenge, a new maze, a new level to complete. But the Nordic countries embraced it all with open arms, turning their daily life into the ultimate gamer's quest.